Website powered by
Paul Turc
Paul Turc
3D Artist/Technical Artist
Cluj-Napoca, Romania

Summary

3D Artist/Technical Artist
turcpaul@gmail.com

I’m a 3D Artist with a deep passion for game development, blending both artistic vision and technical problem-solving. I enjoy exploring new workflows and crafting smart solutions that streamline and enhance the creative process.

Skills

3D ModelingEnvironment ModelingLightingProp ModelingTexturingLevel DesignShadersPBR TexturingTexture BakingBlueprintsPCG

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Mudbox
Mudbox
TopoGun
TopoGun
Unity
Unity
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
xNormal
xNormal
Quixel Suite
Quixel Suite
Premiere
Premiere
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
World Machine
World Machine

Productions

    • Mobile Game
      Iron Blade
    • Year
      2017
    • Role
      3D Artist / 3D Environment Artist
    • Company
      Gameloft
    • Mobile Game
      Total Conquest
    • Year
      2013
    • Role
      3D Artist / 3D Environment Artist
    • Company
      Gameloft
    • Mobile Game
      Blitz Brigade
    • Year
      2013
    • Role
      3D Artist
    • Company
      Gameloft
    • Mobile Game
      Order and Chaos Duels
    • Year
      2013
    • Role
      3D Environment Artist
    • Company
      Gameloft

Experience

  • 3D Artist/Technical Artist/Founder at ANGRY MESH
    Cluj-Napoca, RO
    August 2024 - Present

  • Lead 3D Artist at Gameloft
    Cluj-Napoca
    February 2020 - July 2024

  • 3D Environment Artist at Gameloft
    February 2013 - January 2020

  • 3D Artist/Technical Artist at Freelance
    Cluj-Napoca, Romania
    July 2012 - September 2017

  • Visual Designer at MacroNet
    Oradea
    January 2011 - July 2012